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Member of the Order of the Emerald Sword

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Description

The Order of the Emerald Swords is shrouded in mystery. No one has ever been invited and all attempts to join are met with silence. This has led to wild speculation as to who they are and where they come from. One of the more popular rumors is that they were all recruited at the empire's inception and that they haven't had any need to recruit. Another says that they are all clones of the Overlord. And yet another says that they are indeed clones but not of the Overlord. Instead they are all cloned from a mysterious fourteenth council member, who is in charge of the less savory aspects of the empire. One of the more absurd theories is that there are entities in the Void and that in exchange for giving them real bodies they have pledged absolute loyalty to the Overlord. Regardless of whether any of these are true, members of the order wield near absolute power. Only the Council of Thirteen is above them. In the two-hundred years of the orders existence they have only had to kill two lords, both of whom thought they could kill their overseers and start up their own kingdom. It didn't work.

While most lords have only one Emerald Sword standing watch over them, some of the more powerful and important lords can have anywhere from two to five standing watch. Usually they end up acting as guards or advisers in addition to their regular duties. Lord Wizengurd has two members of the Emerald Sword accompanying him into the Ancerious galaxy. Homer has three guarding and guiding him. 'Havoc' has five keeping him in line. One is guarding Admiral Castella. Two are acting independently.

Gear:
Their armor is almost equal to that worn by the Council of Thirteen. This allows them to survive assassination attempts. And them surviving usually ends with the assassin being very dead. Their armor is made of Durasteel HC-480.

Their main weapon, and from which they draw their name, is the emerald sword. Emerald swords almost always exceed six feet in length and are usually used one handed, although the can easily be used two handed if need be. And Emerald Sword's skill with their blade borders on the supernatural. This is due in large part to the feed back their helmet gives them.

They also possess three additional weapons. The first being the two pulse cannons that are on both arms. Pulse cannons fire large, powerful pulses but have a slow rate of fire (around 27 rounds per minute.)

The second being the kinetic pads on the palms of their hands. Kinetic pads are useful in close combat or if the Emerald Sword wants to incapacitate a target and not out right kill them. Although it can be lethal even through armor. Kinetic pads work by transferring kinetic energy into whatever the pad is pressed against. This can be useful for disarming a foe, knocking them off balance from a blow that didn't seem to be all that strong initially, or even deflecting physical weapons. In melee, an Emerald Sword can intercept a physical weapon with these kinetic pads, reflecting the weapon away from them. This does damage the pad, and can only be done a few times. The more powerful the strike the more damage to the pad.

The third is their hands. An Emerald Sword can activate a disruptor field around their hands, letting them parry weapons and tear through even the thickest armor with only their hands. Needless to say, the range of these 'weapons' is limited.

Void Jumper Pack: Though not as powerful as the ones employed by Void Walker Assassins, these void jump packs are far more advanced. This gives an Emerald Sword a distinct edge in combat. The range is fifty feet but it can preform ten jumps before it needs to recharge. Recharging takes twenty seconds per jump. This can turn what would have been a lethal strike into an opponent swinging at air with a large emerald sword sticking out of his chest. Also handy for evading projectiles and closing the gap between Emerald Sword and shooter. And because a void jump moves faster than reality,  even those capable of precognition find it difficult to avoid.

Helmet: Above everything else, an Emerald Sword's helmet is easily the most versatile of their equipment. It allows them to move in absolute silence thanks to Active Noise Control. They can also force another to be silent by turning this against them, effectively muting them. Their helmet can also be an effective weapon, using weaponized sound to rupturing a biological’s blood vessels or just disorienting them long enough to kill them.
The helmet also boosts the 'sight' of an Emerald to near god like levels. So much so that it is best described as a 'sphere of understanding.' The sheer amount of data their helmets send them would burn out most supercomputers. It is actually easier to list the number of things they can't see than what they can. They can't see into the void, but that is a given. They can't see into the future, but they can make pretty good estimations. They can't see into the past. They can't see with their 'hyper vision' past 400 feet. They still have telescopic vision, as in can make out the details on a man's face at over 4+ miles out. They can't see magic, yet. They can't see spirits/souls, yet.
Interesting things they can see: If you have a brain or equivalent, they can see you thinking. Given enough time with an individual (anywhere from three minutes to an hour, depending on how alien their thought processes are) they would be able to read that individual's thoughts as they thought them. Even species that are resistant or immune to telepathy or mental intrusion are susceptible to this.

Stats:
Height: 9 ' 6"
Weight: 2800 lb
Mental: Completely immune to mental attacks and only the most powerful of psychics are capable of gleaning more than a few words from their minds. Less powerful psychics can actually be killed from severe backlash. Those powerful enough to survive would described it as "Listening to static loud enough to drown out an exploding planet."
Image size
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Comments8
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JudovanMoord's avatar
So, while they normally function as the Lords' bodyguards, they will take him down if they overstep their boundaries?