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Planetary Harvester by 0verlordofyou Planetary Harvester by 0verlordofyou

Planetary Harvester

Planetary Harvester ships can be seen in every system in the Immortal Empire. They have no standard design and can range from less than a mile across all the way up to the size of a small planet. Although, those of planetary size generally don’t move and act as artificially created forge worlds. There are currently none of that size in Ancerious. Each Planetary Harvester is built around an atomic furnace and nanolaything facility. The rest of the ship is taken up by engines, plasma generators, and storage cells. This leaves little room for the actual crew.
These ships roam the empire’s systems harvesting any and all forms of matter, breaking it down into subatomic particles for storage and later use. They can either deliver these subatomic particles, commonly called ‘slag,’ to forge worlds, where it will be used to fuel the massive foundries. Or the ship can use it to create whatever the crew wants. Provided, of course, that it fits inside the nanolaything facility.
Planetary Harvesters can, assuming the demand for slag isn’t too high, use its nanolaything facilities to improve itself. It is this self improvement that leads to these ships becoming the size of planets. This generally isn’t done too often, because the crew of these ships make their living be selling the slag they harvest. While a bigger ship can more easily harvest larger objects and store more slag, if it becomes too big it also becomes too expensive to operate. If they become even larger it is better to just use it as a forge world.
Planetary Harvesters generally have only light defensive and offensive capabilities. This is mostly due to the fact that weapons and shielding take up space and power that would better be served for storage and matter processing. There are exceptions, mostly from captains who are overly paranoid or have been pirated before.

Notable Planetary Harvester: ‘Dragon’s Keep’
The ‘Dragon’s Keep’ is by far the single largest artificial construct the Immortal Empire has ever made, easily eclipsing most solar systems in size. When the ships known as Planetary Harvesters were first made, Klester bought four and tasked one of the captains to make his ship as large as possible. The other three where told to help him in his assigned task. Currently, the ‘Dragon’s Keep’ acts as the capital of Region 1 and Klester’s personal fortress.

In case it isn't obvious, blatantly ripped off from Star Wars World Devastators
Also, this is a civilian vessel for harvesting resources, not a super weapon.
THIS would be a super weapon.

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:iconrafael-domination:
Rafael-Domination Featured By Owner May 25, 2014  Hobbyist General Artist
Oh, goodie! Someone else is finally joining the 'larger than life' bandwagon! :D :D :D
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:icon0verlordofyou:
0verlordofyou Featured By Owner May 25, 2014
What's the point of life if it you can't make something bigger than it?
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:iconrafael-domination:
Rafael-Domination Featured By Owner May 26, 2014  Hobbyist General Artist
And what's the point of making something larger than life if you can't abuse it? :evillaugh:
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:icongratefulreflex:
GratefulReflex Featured By Owner May 24, 2014  Hobbyist Digital Artist
starwars.wikia.com/wiki/World_…

Not only does it look like the source material you basically copied it from, but your explanation of it's use is not justified as all it'd take was a  determined commander to see it used in the exact same way as a world devastator. Knowing the History of the IE and their habits, you'd have to make some pretty significant concessions to get anyone to believe this would only be used in the manner stated by you. I've already pointed this submission's existence out to the Anc Admins as a probable unit deserving of super weapon ranking due to it's higher then normal destructive capability.
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:icon0verlordofyou:
0verlordofyou Featured By Owner May 25, 2014
*flicks away booger*
There is a lot of stuff in the Immortal Empire's space that can be qualified as a super weapon, and yet isn't. The Hobolt device springs to mind. The void gateways are another. The infinity sphere, solignite, quite a few bioweapons could possibly qualify, disruptor weaponry, Total Conversion Cannons, Cyberwalkers, cyborg soldiers (they just wont stay down), Void Generators (one very bad 'mistake' and *poof* there goes the universe), and various other doodads I may think of later.
Actually, I'd suggest Void Gateways being an infinity -1 class super weapon. If the Immortal Empire REALLY wanted to they could destroy the entire galaxy with just one of them. It'd take some work, but they could do it.

As for your concerns, they're unfounded.
These ships are civilian vessels. Their captain and crew are civilian. And as civilians, they are much more interested in making a profit than risking their lives to kill an enemy they could care less about.
The other problem is that each ship can only carry off a limited amount of matter. Sure they can hold a lot, but I'm pretty sure it isn't a planets worth. The planet sized ships couldn't hold that much matter. So they would need hundreds of thousands of ships in order destroy a planet within a reasonable time. Even if the goal is to cause some serious damage there would still need to be hundreds if not thousands of them. And really, anything that requires hundreds of it to threaten a planet shouldn't really qualify as a super weapon. Should buckets of water be labeled super weapons? I could render a planet uninhabitable if I had enough water to throw at it.
The other other problem is that they are civilian vessels. Of course IF the Immortal Empire where to try and use them as World Devastators those ships would have to be branded 'military' ships and would now be limited in number.

As for the source material I copied it from, what can I say, I hated the original design I made, so made another that more closely resembles what inspired me. You call it copying, I call it 'design study through imitation.' Unless you meant specifically the description?
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:iconrafael-domination:
Rafael-Domination Featured By Owner May 26, 2014  Hobbyist General Artist
Going back to my earlier comment, when I say "what's the point of making something insane if you can't abuse it", that operation is better left in a non-RP place. As much fun as it would be to have an omnipotent, omniverse-busting weapon in play (and believe me, the Monarchs are perfectly capable of unleashing something like that, were it not for their Territory Mechanics limiting the existence of all their assets and subjects to their domain; that being said, it will be a omnipotent, omniverse-busting weapon within the bounds of their Territory, as their Monarch Authority dictates it would be) I highly doubt it'd made for a good, well-balanced RP.

Not that I've any authority on the matter, but you're basically placing potentially game-breaking units into a delicate RP and asking the admins to trust you with not misusing them. After the, ah, Phoenix Sigil incident, trust may be a luxury you can't afford.

Had you any mechanics in play that limited faction advantages in the Ancerious RP (Myric's Nakai have population issues, Monarchs have the Locking Glyphs to deal with in Ancerious, for example) perhaps the admin would tolerate these ships' presences. As it is, the IE may become public enemy number 1 after the Flux. That may just spur you into unveiling more insane units, and presto, more drama within Ancerious ranks.

tl;dr The IE is beefy enough as it is in the RP. I don't think you need these things romping about in the RP, en masse at least. It's just an opinion, though...
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:icon0verlordofyou:
0verlordofyou Featured By Owner May 26, 2014
I know where they're coming from, at least I think I do. But I never had any inkling to use these as weapons. The closest I've come was thinking of classifying them as super weapons if they allowed me to double or triple standard ship production. And that would all be from resources gathered inside IE territory.

If I had posted this: 0verlordofyou.deviantart.com/a… and claimed it to be just a resource gatherer then I could understand the reactions I've gotten.

But I also can't tell if said reactions were from the ships themselves or the 'Dragon's Keep' bring so huge. Aw well.
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:iconrafael-domination:
Rafael-Domination Featured By Owner May 27, 2014  Hobbyist General Artist
I think it's more you're...ah...aggressive reputation. You are currently the only member who has subjugated an entire empire in Ancerious, and you did pull of that dastardly (I loved it) stunt with Commodore Horton. I've unveiled three Monarch Subjects spanning light years in length, but I've not gotten flak for it because I made it clear that it is IMPOSSIBLE for them to show up in the RP, and that mechanic would remain even if the admins somehow lost their minds and allowed me otherwise.

Perhaps you should make it clear that these units are only resource-gatherers. Well, you did say that in the deviation description, but maybe you need to drive in/emphasize the point somehow...
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:icongratefulreflex:
GratefulReflex Featured By Owner May 25, 2014  Hobbyist Digital Artist
thank you for the reply, I would advise you to look at the updated super weapon rules overlord, you will likely have to make a very careful decision between what super weapons you want to keep.
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:icondaniellandrom:
daniellandrom Featured By Owner May 24, 2014  Hobbyist General Artist
'Dragon's keep' must be quite the sight to see :D
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